de_infedel_control FEEDBACK THREAD

OG buckshot jr

TD Admin
First off, I'm gonna close it down - narrow shit up, create better chokepoints so it's not all rush-rush. I know a lot of you like it, but it's not true cs. It'll slow it down just a bit.

Maybe shorten B Long up a little bit...

Comments/Questions/REQUESTS/etc. Go nuts! I wanna make it for the peoples!
 
Maybe lengthen the distance between the spawns so it makes it a bit harder to scout right away, but leave it enough so u can still do some sniping at the start of the round. Sick map though,fun as hell.
 

OG buckshot jr

TD Admin
[quote1279911560=SonDooby]
Maybe lengthen the distance between the spawns so it makes it a bit harder to scout right away, but leave it enough so u can still do some sniping at the start of the round. Sick map though,fun as hell.
[/quote1279911560]

Definately. I'm gonna work on closing down the width of all hallways/pathways, and lengthen the distance between spawns to reduce the "frantic" feeling. Even I that yesterday.
 

Hinouchi

TD Admin
[quote1279912580=OG buckshot jr]
[quote1279911514=Hinouchi]
is there a download link where I can check out the map?
[/quote1279911514]

Absolutely. Please note this is a beta, so there will be more versions coming out.

http://www.megafileupload.com/en/file/253226/de-infedel-control-bsp.html
[/quote1279912580]

thanks bucky

lol @ those giant TREES in the background hahaha XD. anyways, pretty cool having top and bottom bombsite at B. Map looks good, just need to test it out on TD now. :D
 

Shotgun Jesus

TD Admin
Staff member
[quote1279913742=Hinouchi]
just need to test it out on TD now. :D
[/quote1279913742]
We played last night on server. You can nominate it now.
 

Cock

Cockilicious
Staff member
It's really easy to flank people i love that. Very easy map to learn, 3 rounds and you should know every path in the map.

seeing each other from spawn is bad IMO. Last night was a perfect example. Once a team has guns+flashbangs they just spawn rape the other team. Since 60% of casual CSS players don't know how to buy weapons (or aim) fast it really becomes pure rape.

Some how some where Terrorists need a place to hide from spawn flashbangs, soon as the round started it was 15 seconds of pure flashbangs and then your dead. I'm sure one or two were from teammates but I bet they were flashed as well.

I REALLY liked the size but that might be because I'm a BC2 fag.
 

OG buckshot jr

TD Admin
I fully agree with the insta-rape. That was bad :(

So far:

- I've narrowed the B-long path from T-spawn
- Narrowed the B-short area infront of the bombsite (to prevent a funnel effect for CT's to just sit and own)
- With the previous point, I've narrowed down the B-site in the back -> less area for CT's to sit high n scout (DON'T WORRY, STILL PLENTY OF ROOM FOR THAT, I PROMISE)
- More building detail in B-long
- Removed some building/props from B-long to open it up for T's (given the more narrow path now)
- Further optimizations (slightly reduced mapsize, more tidy from a design aspect, and should head a LITTLE bit more fps).

Question: How's the fps on the map given 32 people going gung-ho?

Edit:

- Removed the "quick-link" tunnel under B-short, linking middle to B-site. This is to help reduce that middle clusterfuck of rape.
 

ItsaChris

TD Member
Its a nice start to a map. I also would change the fact that you can see the other team through the middle.

Also its way to hard to defend B on CT. a set of stairs from spawn to the upper back part of B site would help that out a lot.

slowing down the T B side rush will also help
 

OG buckshot jr

TD Admin
Hmm, good idea... I'll work that into the new spawns. Two birds with one stone - help B ct-side, and fix spawns further away and not in direct sight..
 
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